ViM Studios: Dev Log 16-Sep-2022


As always, it's a busy month for our studio! 

Besides powering through the remainder of upcoming release of our other game, Prince of Suburbia, we have also spent more time than we'd like catching up on administrative tasks such as taxes, branding, setting up stuff on Steam, and other super fun stuff like that. ;) We are hoping to release A Shot in the Dark in some form on Steam before the end of the year, which means doing a lot of these tasks yet another time! 

All that to say, as our studio grows, the more business-oriented and administrative aspects of our studio (especially marketing and community building) have been taking more and more time away from actual game development. 

So, we will be looking into hiring out some of that work, but haven't figured out exactly what that will look like yet. Stay tuned! We're open to ideas and suggestions, if you have wisdom to offer in this area!

Despite the focus of the past two weeks being mostly on Prince of Suburbia and the business overall, we did manage to make a little progress on renders and preparing animations for Chapter 2 (2nd half - V0.2) of A Shot in the Dark

It bears repeating that V0.2 has significantly more lewd scenes than V0.15 and we are so happy with how they are looking so far! We started working on the animations for V0.2 right after the release of V0.15, and we will probably be working on them all the way up to the release of V0.2. There are just so many of them and we can't wait to share them with you! :D

Thank you as always for your support! We couldn't do this without you.

-ViM Studios

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